Modern games have been doing a great job of incorporating outfits in to their games. Maybe it's due to the advancing tech, or maybe there are just enough silly people like me out there who want the outfits, but either way, it's a positive in my books. But of course, some ways of incorporating outfits in to a game are better than others. One of my favourite examples is Atelier Firis.
Instead of relegating outfits solely to DLC, Firis incorporates outfits directly in to its gameplay. You gain more outfits as you progress and complete certain tasks and each outfit, on top of being adorable, has a bonus that it grants Firis, the protagonist.
Two outfits, for example, allow you to better deal with the climate you're exploring, making it so you can explore for longer without needing to rest. Another dress gives you a discount at shops. One dress improves your item synthesis. I really like this system because it's motivation to change outfits to suit a need instead of simply picking the one I like most and keeping it on. It also makes sense in some cases. It's smarter to go out in a coat and mittens in a snowy climate as opposed to shorts and a t-shirt.
While Atelier Firis does include outfits in the base game, there is also DLC for more outfits. The DLC outfit packs include outfits for other characters in addition to Firis herself. I feel better about them having some DLC as the outfits are more for cosmetics and allow for another way to support a relatively small company if you want some extra outfits. But the best part is that I don't feel deprived if I don't buy those outfits; the base game gives me what I need to have a satisfying experience.
A variety of cute outfits integrated into the gameplay with an option for more outfits if I want is a great way of implementing an outfit system. I look forward to the upcoming Atelier Liddy & Suelle, and I hope they do just as good of a job bringing me cute, gameplay relevant clothing options.